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authorThomas Guillermo Albers Raviola <thomas@thomaslabs.org>2026-01-16 23:02:32 +0100
committerThomas Guillermo Albers Raviola <thomas@thomaslabs.org>2026-01-16 23:02:32 +0100
commit6b8af9cf83851c075c6c9514b1deaa931c2b19a4 (patch)
tree428986b49c32e21d3f7a3c2dfa41858ae0153209 /08-august/src/util/util.c
Initial commit
Diffstat (limited to '08-august/src/util/util.c')
-rw-r--r--08-august/src/util/util.c87
1 files changed, 87 insertions, 0 deletions
diff --git a/08-august/src/util/util.c b/08-august/src/util/util.c
new file mode 100644
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+++ b/08-august/src/util/util.c
@@ -0,0 +1,87 @@
+#include "util.h"
+
+#include <SDL2/SDL.h>
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <stdarg.h>
+
+void Util_FatalError( const char *error, ... )
+{
+ fprintf(stderr, "Fatal Error:\n");
+
+ va_list args;
+ va_start(args, error);
+ vfprintf(stderr, error, args);
+ va_end(args);
+
+ SDL_Quit();
+ exit(1);
+}
+
+char *Util_LoadFile( const char *path )
+{
+ FILE* file = fopen( path, "r" );
+
+ if(file == NULL)
+ {
+ Util_FatalError("File %s could not be found!\n", path);
+ }
+
+ fseek( file, 0, SEEK_END );
+ size_t sizeOfFile = ftell( file );
+ fseek( file, 0, SEEK_SET );
+ char* file_data = (char *) malloc( sizeof(char) * sizeOfFile + 1 );
+ fread( file_data, sizeof(char), sizeOfFile, file );
+ file_data[sizeOfFile] = '\0';
+ fclose(file);
+ return file_data;
+}
+
+float Util_RandomF(float min, float max)
+{
+ return ( min + (float)rand() ) / ( (float)RAND_MAX / (max-min) );
+}
+
+int Util_RandomI(int min, int max)
+{
+ return ( rand() % (max-min) ) + min;
+}
+
+vec3_t
+Util_GetMouseRay(int screenWidth, int screenHeigth, mat4_t *viewMatrix, mat4_t *projectionMatrix,
+ int mouseX, int mouseY)
+{
+ vec4_t eyeCoords;
+ vec3_t mouseRay;
+ /* Normalized device coords NOTE: -y becouse for SDL y = 0 is the top of the screen */
+ GLfloat normalX = ( 2.0f * (GLfloat)mouseX ) / (GLfloat) screenWidth - 1.0f;
+ GLfloat normalY = 1.0f - (2.0f * (GLfloat)mouseY) / (GLfloat) screenHeigth;
+
+ /* clipCoords include 4th component */
+ vec4_t clipCoords = { normalX, normalY, -1.0f, 1.0f };
+
+ /* Remove perpective */
+ {
+ mat4_t invertedProjection = mat4_inverse(projectionMatrix);
+ eyeCoords = mat4_mul_vec4(&invertedProjection, &clipCoords);
+ eyeCoords.z = -1.0f;
+ eyeCoords.w = 0.0f;
+ }
+
+ /* Remove view matrix*/
+ {
+ mat4_t invertedViewMatrix = mat4_inverse(viewMatrix);
+ vec4_t temp = mat4_mul_vec4(&invertedViewMatrix, &eyeCoords);
+
+ mouseRay.x = temp.x;
+ mouseRay.y = temp.y;
+ mouseRay.z = temp.z;
+
+ mouseRay = vec3_normalize(&mouseRay);
+ }
+
+ /* Return the ray in world coordinates */
+ return mouseRay;
+}