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authorThomas Guillermo Albers Raviola <thomas@thomaslabs.org>2026-01-16 23:02:32 +0100
committerThomas Guillermo Albers Raviola <thomas@thomaslabs.org>2026-01-16 23:02:32 +0100
commit6b8af9cf83851c075c6c9514b1deaa931c2b19a4 (patch)
tree428986b49c32e21d3f7a3c2dfa41858ae0153209 /07-july/resources/shaders/passShader.vert
Initial commit
Diffstat (limited to '07-july/resources/shaders/passShader.vert')
-rw-r--r--07-july/resources/shaders/passShader.vert15
1 files changed, 15 insertions, 0 deletions
diff --git a/07-july/resources/shaders/passShader.vert b/07-july/resources/shaders/passShader.vert
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index 0000000..964d13e
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+++ b/07-july/resources/shaders/passShader.vert
@@ -0,0 +1,15 @@
+#version 420
+
+in layout(location=0) vec2 Model_Position;
+
+uniform mat4 Matrix_totalTransform;
+
+out vec4 Fragment_Color;
+out vec2 Fragment_Uv;
+
+void main()
+{
+ Fragment_Color = vec4(1.0, 1.0, 1.0, 1.0);
+ Fragment_Uv = vec2( (Model_Position.x + 1.0)/2.0, 1.0 - (Model_Position.y + 1.0)/2.0 );
+ gl_Position = Matrix_totalTransform * vec4(Model_Position, 0.0, 1.0);
+}