diff options
Diffstat (limited to 'render.c')
| -rw-r--r-- | render.c | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/render.c b/render.c new file mode 100644 index 0000000..d6f40ba --- /dev/null +++ b/render.c @@ -0,0 +1,64 @@ +#include "game.h" + +void render_begin(void) +{ + SDL_RenderClear(game->renderer); + if(game->state == RUNNING) + SDL_SetRenderDrawColor(game->renderer, 0, 255, 255, 255); + else + SDL_SetRenderDrawColor(game->renderer, 92, 51, 23, 255); +} + +void render_entities(void) +{ + int i; + SDL_Rect *src_rect; + SDL_Rect dst_rect; + struct Entity *entity; + + for(i = 0; i < game->num_entities; i ++) + { + entity = game->entities[i]; + + if(!entity) + continue; + + dst_rect.x = (int)roundf(entity->x) - game->camera.rect.x + WINDOW_WIDTH / 2; + dst_rect.y = (int)roundf(entity->y) - game->camera.rect.y + WINDOW_HEIGHT / 2; + + dst_rect.w = entity->w; + dst_rect.h = entity->h; + + // Render entities + src_rect = entity->use_src_rect ? &entity->src_rect : NULL; + + SDL_RenderCopyEx(game->renderer,entity->texture, src_rect, &dst_rect, 0, + NULL, entity->mirror ? SDL_FLIP_HORIZONTAL : SDL_FLIP_NONE); + } +} + +void render_flush(void) +{ + int i; + + SDL_Rect *src_rect; + struct Layer *c_layer = &game->layers[game->current_layer]; + struct Widget *c_widget; + + // Render widgets + for(i = 0; i < c_layer->num_widgets; i ++) + { + c_widget = &c_layer->widgets[i]; + src_rect = c_widget->use_src_rect ? &c_widget->src_rect : NULL; + + SDL_SetTextureColorMod(c_widget->texture, c_widget->color.r, + c_widget->color.g, c_widget->color.b); + + SDL_RenderCopy(game->renderer, c_widget->texture, src_rect, &c_widget->rect); + } + + SDL_RenderPresent(game->renderer); + + // Empty vector + //c_layer->num_entities = 0; +} |
