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OBJDIR = obj
RENDERDIR = tomcat/renderer
MATHDIR = tomcat/math
UTILDIR = tomcat/util
PARTICLESDIR = tomcat/particles
RENDEROBJ = $(RENDERDIR)/camera.o \
$(RENDERDIR)/entity.o \
$(RENDERDIR)/mesh.o \
$(RENDERDIR)/model.o \
$(RENDERDIR)/renderer.o \
$(RENDERDIR)/shader.o \
$(RENDERDIR)/texture.o \
$(RENDERDIR)/window.o
MATHOBJ = $(MATHDIR)/math_util.o \
$(MATHDIR)/matrix4x4.o \
$(MATHDIR)/vector.o
UTILOBJ = $(UTILDIR)/array.o \
$(UTILDIR)/str.o \
$(UTILDIR)/util.o \
$(UTILDIR)/util_time.o
PARTICLESOBJ = $(PARTICLESDIR)/particles.o
BASEOBJ = tomcat/input.o tomcat/terrain.o
OBJS = main.o Draw.o LoadResources.o ProcessInput.o player.o $(RENDEROBJ) \
$(MATHOBJ) $(UTILOBJ) $(PARTICLESOBJ) $(BASEOBJ)
TARGET = game
CFLAGS = -g -std=c99 -Wall
LDFLAGS = -lSDL2 -lSDL2_image -lGL -lGLEW -lm
all: $(OBJS)
$(CC) $(LDFLAGS) $(OBJS) -o $(TARGET)
%.o : %.c
$(CC) $(CFLAGS) -c $< -o $@
.PHONY: clean
clean:
@rm -f $(OBJS) $(TARGET)
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