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#ifndef VERTEX_H
#define VERTEX_H

#include <GL/glew.h>
#include "math/vector2f.h"
#include "math/vector3f.h"
#include "math/vector4f.h"

typedef struct
{
    vec3_t position;
    vec2_t texCoord;
    vec3_t normal;
    vec3_t tangent;
} vertex_t;

#endif // VERTEX_H