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#ifndef CAMERA_H
#define CAMERA_H
#include "math/matrix4x4.h"
#include "math/vector3f.h"
#include "math/vector2f.h"
#include <stdbool.h>
typedef struct
{
vec3_t position;
vec3_t viewDirection;
vec3_t up;
mat4_t projectionMatrix;
mat4_t viewMatrix;
vec2_t mousePosition;
bool needsUpdate;
} camera_t;
extern void Camera_Init(camera_t* camera);
extern void Camera_Move_Up(camera_t* camera);
extern void Camera_Move_Down(camera_t* camera);
extern void Camera_Move_Left(camera_t* camera);
extern void Camera_Move_Right(camera_t* camera);
extern void Camera_Move_Foward(camera_t* camera);
extern void Camera_Move_Backward(camera_t* camera);
extern void Camera_MouseUpdate(camera_t* camera, const vec2_t* newMousePosition);
//Consigue la viewMatrix
extern mat4_t Camera_GetModelToViewMatrix(camera_t* camera);
#endif // CAMERA_H
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