diff options
Diffstat (limited to '08-august/src/math/vector3f.c')
| -rw-r--r-- | 08-august/src/math/vector3f.c | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/08-august/src/math/vector3f.c b/08-august/src/math/vector3f.c new file mode 100644 index 0000000..2c2878c --- /dev/null +++ b/08-august/src/math/vector3f.c @@ -0,0 +1,59 @@ +#include "vector3f.h" +#include <SDL2/SDL.h> + +vec3_t vec3_add(const vec3_t* a, const vec3_t* b) +{ + vec3_t c; + c.x = a->x + b->x; + c.y = a->y + b->y; + c.z = a->z + b->z; + return c; +} + +vec3_t vec3_sub(const vec3_t* a, const vec3_t* b) +{ + vec3_t c; + c.x = a->x - b->x; + c.y = a->y - b->y; + c.z = a->z - b->z; + return c; +} + +vec3_t vec3_scalar_mul(const vec3_t* a, GLfloat scalar) +{ + vec3_t c; + c.x = a->x * scalar; + c.y = a->y * scalar; + c.z = a->z * scalar; + return c; +} + +GLfloat vec3_dot_mul(const vec3_t* a, const vec3_t* b) +{ + return ( (a->x * b->x) + (a->y * b->y) + (a->z * b->z) ); +} + + +vec3_t vec3_cross_mul(const vec3_t* a, const vec3_t* b) +{ + vec3_t c; + c.x = (a->y * b->z) - (a->z * b->y); + c.y = (a->z * b->x) - (a->x * b->z); + c.z = (a->x * b->y) - (a->y * b->x); + return c; +} + +GLfloat vec3_length(vec3_t* a) +{ + return SDL_sqrtf(SDL_pow(a->x, 2.0f) + SDL_pow(a->y, 2.0f) + SDL_pow(a->z, 2.0f)); +} + +vec3_t vec3_normalize(vec3_t* a) +{ + vec3_t b; + GLfloat length = vec3_length(a); + b.x = a->x / length; + b.y = a->y / length; + b.z = a->z / length; + return b; +} |
