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authorThomas Guillermo Albers Raviola <thomas@thomaslabs.org>2026-01-16 23:02:32 +0100
committerThomas Guillermo Albers Raviola <thomas@thomaslabs.org>2026-01-16 23:02:32 +0100
commit6b8af9cf83851c075c6c9514b1deaa931c2b19a4 (patch)
tree428986b49c32e21d3f7a3c2dfa41858ae0153209 /09-september/resources/shaders/passShader.vert
Initial commit
Diffstat (limited to '09-september/resources/shaders/passShader.vert')
-rw-r--r--09-september/resources/shaders/passShader.vert12
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diff --git a/09-september/resources/shaders/passShader.vert b/09-september/resources/shaders/passShader.vert
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+++ b/09-september/resources/shaders/passShader.vert
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+#version 420
+
+in layout(location=0) vec3 Model_Position;
+out vec2 Fragment_Uv;
+
+uniform mat4 M_MVP;
+
+void main()
+{
+ Fragment_Uv = vec2( (Model_Position.x + 1.0)/2.0, (Model_Position.y + 1.0)/2.0 );
+ gl_Position = M_MVP * vec4(Model_Position, 1.0);
+}