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#include "game.h"
#include <stdio.h>
#include <stdarg.h>
SDL_Texture *load_texture(const char *name)
{
int i;
SDL_Surface *surface;
SDL_Texture *texture;
struct TextureContainer *container;
struct Resources *res = &game->resources;
if(game->resources.num_textures >= MAX_TEXTURES)
return NULL;
for(i = 0; i < res->num_stored_textures; i ++)
{
if(!strcmp(res->contained_textures[i].name, name))
return res->contained_textures[i].texture;
}
surface = IMG_Load(name);
texture = SDL_CreateTextureFromSurface(game->renderer, surface);
SDL_FreeSurface(surface);
container = &res->contained_textures[res->num_stored_textures ++];
strcpy(container->name, name);
container->texture = texture;
res->textures[game->resources.num_textures ++] = texture;
return texture;
}
Mix_Chunk *load_sound(const char *name)
{
Mix_Chunk *c;
struct Resources *res = &game->resources;
c = Mix_LoadWAV(name);
if(!c)
die("%s could not be opened: %s", name, Mix_GetError());
res->audios[res->num_audios ++] = c;
return c;
}
void die(const char *error, ...)
{
va_list args;
va_start(args, error);
vfprintf(stderr, error, args);
va_end(args);
free(game);
SDL_Quit();
exit(1);
}
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