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#include "game.h"
#include <stdio.h>
void load_config(const char *config)
{
FILE *file = fopen(config, "r");
if(!file)
die("Config \'%s\' could not be found\n", config);
char buffer[64];
struct Entity *e;
int use_src_rect, mirror;
char texture[16];
while( !feof(file) && game->num_tiles < MAX_TILES )
{
if( !fgets(buffer, 64,file) )
break;
if(buffer[0] == '#')
continue;
// Tile
e = &game->tiles[game->num_tiles ++];
sscanf(buffer, "%f %f %d %d %d %d %s\n", &e->x, &e->y,
&e->w, &e->h, &use_src_rect, &mirror, texture);
e->use_src_rect = use_src_rect ? true : false;
e->mirror = mirror ? true : false;
e->collidable = true;
e->fixed = true;
e->texture = load_texture(texture);
e->name = malloc(32);
sprintf(e->name, "brick %d", game->num_tiles);
}
fclose(file);
}
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