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#include "main.h"
void bulletCollision(GameState *gameState)
{
int p1_x = gameState->player1.x, p1_y = gameState->player1.y;
int p1_w = gameState->player1.w, p1_h = gameState->player1.h;
int p2_x = gameState->player2.x, p2_y = gameState->player2.y;
int p2_w = gameState->player2.w, p2_h = gameState->player2.h;
for(int i = 0; i < MAX_BULLETS; i++) if(gameState->bala_1[i])
{
if(gameState->bala_1[i]->x > p1_x && gameState->bala_1[i]->x < p1_x + p1_w
&& gameState->bala_1[i]->y > p1_y && gameState->bala_1[i]->y < p1_y + p1_h && gameState->bala_1[i]->owner == 2)
{
if(gameState->player1.muerto == 1){}
else
printf("player1 muerto\n");
gameState->player1.muerto = 1;
}
else if(gameState->bala_1[i]->x > p2_x && gameState->bala_1[i]->x < p2_x + p2_w
&& gameState->bala_1[i]->y > p2_y && gameState->bala_1[i]->y < p2_y + p2_h && gameState->bala_1[i]->owner == 1)
{
if(gameState->player2.muerto == 1){}
else
printf("player2 muerto\n");
gameState->player2.muerto = 1;
}
}
}
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