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-rw-r--r--original/colisiones.c60
1 files changed, 60 insertions, 0 deletions
diff --git a/original/colisiones.c b/original/colisiones.c
new file mode 100644
index 0000000..52b69be
--- /dev/null
+++ b/original/colisiones.c
@@ -0,0 +1,60 @@
+#include "main.h"
+
+void collisionDetect(GameState *game)
+{
+ for(int i = 0; i < NUM_CAJAS; i++)
+ {
+ float mw = game->man.w, mh = game->man.h;
+ float mx =game->man.x, my = game->man.y;
+ float bx = game->suelo[i].x, by = game->suelo[i].y, bw = game->suelo[i].w, bh = game->suelo[i].h;
+ if(mx+mw/2 > bx && mx+mw/2<bx+bw)
+ {
+ //are we bumping our head?
+ if(my < by+bh && my > by)
+ {
+ //correct y
+ game->man.y = by+bh;
+ my = by+bh;
+
+ //bumped our head, stop any jump velocity
+ game->man.dy = 0;
+ }
+ }
+ if(mx+mw > bx && mx<bx+bw)
+ {
+ //are we landing on the ledge
+ if(my+mh > by && my < by)
+ {
+ //correct y
+ game->man.y = by-mh;
+ my = by-mh;
+
+ //landed on this ledge, stop any jump velocity
+ game->man.dy = 0;
+ game->salto = 0;
+ }
+ }
+
+ if(my+mh > by && my<by+bh)
+ {
+ //rubbing against right edge
+ if(mx < bx+bw && mx+mw > bx+bw)
+ {
+ //correct x
+ game->man.x = bx+bw;
+ mx = bx+bw;
+
+ game->man.dx = 0;
+ }
+ //rubbing against left edge
+ else if(mx+mw > bx && mx < bx)
+ {
+ //correct x
+ game->man.x = bx-mw;
+ mx = bx-mw;
+
+ game->man.dx = 0;
+ }
+ }
+ }
+}