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authorThomas Guillermo Albers Raviola <thomas@thomaslabs.org>2026-01-16 19:38:33 +0100
committerThomas Guillermo Albers Raviola <thomas@thomaslabs.org>2026-01-16 19:38:33 +0100
commita90db3b7b6e87e24c789b5db222f1cef92809bde (patch)
tree2096abcb1ac1ea970a51e598257186bc4e030b22 /progress/src/declaraciones.c
Initial commit
Diffstat (limited to 'progress/src/declaraciones.c')
-rw-r--r--progress/src/declaraciones.c62
1 files changed, 62 insertions, 0 deletions
diff --git a/progress/src/declaraciones.c b/progress/src/declaraciones.c
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+++ b/progress/src/declaraciones.c
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+ #include "main.h"
+
+ void declaraciones(GameState *gameState)
+ {
+ ///Declaracion del Player1
+ gameState->player1.x = 44;
+ gameState->player1.y = 100;
+ gameState->player1.dy = 0;
+ gameState->player1.dx = 0;
+ gameState->player1.w = 42;
+ gameState->player1.h = 53;
+ gameState->player1.salto = 0;
+ gameState->player1.facing_left = 0;
+ gameState->player1.camara = 0;
+ gameState->player1.shooting = 0;
+ gameState->player1.muerto = 0;
+ for(int i = 0; i < 3; i++)
+ {
+ gameState->player1.camara_x[i] = i*43 + 1;
+ gameState->player1.camara_y[i] = 1;
+ }
+
+ ///Declaracion del Player2
+ gameState->player2.x = 44;
+ gameState->player2.y = 100;
+ gameState->player2.dy = 0;
+ gameState->player2.dx = 0;
+ gameState->player2.w = 42;
+ gameState->player2.h = 53;
+ gameState->player2.salto = 0;
+ gameState->player2.facing_left = 0;
+ gameState->player2.camara = 0;
+ gameState->player2.shooting = 0;
+ gameState->player2.muerto = 0;
+ for(int i = 0; i < 3; i++)
+ {
+ gameState->player2.camara_x[i] = i*43 + 1;
+ gameState->player2.camara_y[i] = 1;
+ }
+
+ ///Declaracion de las bala_1
+ for(int i = 0; i < MAX_BULLETS; i++)
+ {
+ gameState->bala_1[i] = NULL;
+ }
+ gameState->player1.cargador = MAX_BULLETS;
+ gameState->player2.cargador = MAX_BULLETS;
+
+ ///Declaraciones del Menu
+ gameState->menu.x = 0;
+ gameState->menu.y = 0;
+ gameState->menu.w = 640;
+ gameState->menu.h = 480;
+ gameState->menu.camara_x[0] = 1;
+ gameState->menu.camara_x[1] = 66;
+ gameState->menu.camara_x[2] = 131;
+ gameState->menu.camara_y = 1;
+ gameState->menu.camara = 0;
+
+ ///Cargar Mapa
+ loadGame(gameState);
+ }