#ifndef TERRAIN_H #define TERRAIN_H #include "renderer/renderer_types.h" #include "math/vector.h" typedef struct { Texture *texture[4]; } TerrainTexturePack; typedef struct { Mesh *mesh; Texture *blendmap; TerrainTexturePack textures; GLfloat *height; int w, l; Vec3 position; } Terrain; extern Terrain *Terrain_Create( int w, int l, const char* heightmap_path, Texture *blendmap, TerrainTexturePack *textures); extern GLfloat Terrain_GetHeightOfTerrain(Terrain *terrain, GLfloat x, GLfloat z); extern void Terrain_Destroy( Terrain *terrain ); #endif // TERRAIN_H