#include "main.h" void spriteUpdate(GameState *gameState) { ///Actualiza sprites if(gameState->player1.walking == 1) { gameState->player1.camara++; gameState->player1.walking = 0; } else gameState->player1.camara = 0; if(gameState->player2.walking == 1) { gameState->player2.camara++; gameState->player2.walking = 0; } else gameState->player2.camara = 0; ///Reinicia sprites if(gameState->player1.camara / 3 >= 3) { gameState->player1.camara = 0; } if(gameState->player2.camara / 3 >= 3) { gameState->player2.camara = 0; } }